the Magus AscendantMage
Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.
Mana Surge (XerathP)
Xerath's basic attacks periodically restore Mana.
Fires a long-range beam of energy, dealing magic damage to all targets hit.
Eye of Destruction (XerathW)
Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
Shocking Orb (XerathE)
Deals magic damage to an enemy and stuns them.
Rite of the Arcane (XerathR)
Xerath immobilizes himself and gains numerous long-range barrages.
|HP:||526 (+92 per level)|
|MP:||459 (+22 per level)|
|Armor:||21.88 (+3.5 per level)|
|Magic Resist:||30 (+0.5 per level)|
|HP Regen:||5.5 (+0.55 per level)|
|MP Regen:||8 (+0.8 per level)|
|Critical Strike:||0 (+0 per level)|
|Attack Damage:||54.7 (+54.7 per level)|
|Attack Speed:||0.625 (+1.36 per level)|
Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.