Rise of the ThornsMage Support
Born in an ancient, sorcerous catastrophe, Zyra is the wrath of nature given form—an alluring hybrid of plant and human, kindling new life with every step. She views the many mortals of Valoran as little more than prey for her seeded progeny, and thinks nothing of slaying them with flurries of deadly spines. Though her true purpose has not been revealed, Zyra wanders the world, indulging her most primal urges to colonize, and strangle all other life from it.
Garden of Thorns (ZyraP)
Seeds spawn around Zyra periodically, becoming faster with level and lasting 30 seconds. If an enemy Champion steps on a seed, it dies.
Zyra can cast spells near seeds to grow plants. Extra plants striking the same target deal reduced damage.
Deadly Spines (ZyraQ)
Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar.
Rampant Growth (ZyraW)
Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time.
Grasping Roots (ZyraE)
Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Movement Speed.
Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged.
|HP:||504 (+79 per level)|
|MP:||418 (+25 per level)|
|Armor:||29 (+3 per level)|
|Magic Resist:||30 (+0.5 per level)|
|HP Regen:||5.5 (+0.5 per level)|
|MP Regen:||13 (+0.4 per level)|
|Critical Strike:||0 (+0 per level)|
|Attack Damage:||53.376 (+53.376 per level)|
|Attack Speed:||0.625 (+2.11 per level)|
Zyra's seeds can be destroyed by stepping on them. If she tries to grow them as you do, dodge back at the last moment.
Moving closer to Zyra can be a smart move if she places plants too far away from herself.
Plants take fixed damage from attacks and effects, similar to wards. They also expire quickly on their own.
Moving the fight to a different area will deprive Zyra of accumulated seeds.
Seeds placed by Zyra's W are larger, a different color, and grant a small amount of vision to her team.