The Eternal HuntersMarksman
Separate, but never parted, Kindred represents the twin essences of death. Lamb's bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death.
Mark of the Kindred (KindredP)
Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
Dance of Arrows (KindredQ)
Kindred tumbles and shoots up to three arrows at nearby targets.
Wolf's Frenzy (KindredW)
Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
Mounting Dread (KindredE)
Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
Lamb's Respite (KindredR)
Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
|HP:||540 (+85 per level)|
|MP:||300 (+35 per level)|
|Armor:||29 (+3.5 per level)|
|Magic Resist:||30 (+0.5 per level)|
|HP Regen:||7 (+0.55 per level)|
|MP Regen:||6.972 (+0.4 per level)|
|Critical Strike:||0 (+0 per level)|
|Attack Damage:||65 (+65 per level)|
|Attack Speed:||0.625 (+3.5 per level)|
Kindred is fragile - turn the pressure up on her, and she will be forced to play cautiously.
Clear the Hunts Wolf activates on jungle camps to slow down Kindred's damage output.
When Kindred uses Lamb's Respite get inside, it stops all champions from dying.