the Machine HeraldMage
The herald of a new age of technology, Viktor has devoted his life to the advancement of humankind. An idealist who seeks to lift the people of Zaun to a new level of understanding, he believes that only by embracing a glorious evolution of technology can humanity's full potential be realized. With a body augmented by steel and science, Viktor is zealous in his pursuit of this bright future.
Glorious Evolution (ViktorP)
Viktor starts with the Prototype Hex Core that can be upgraded three times in the store to augment his abilities.
Siphon Power (ViktorQ)
Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack.
Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus Movement Speed after casting.
Gravity Field (ViktorW)
Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned.
Augment: Enemies stunned by Gravity Field are dragged to the center.
Death Ray (ViktorE)
Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path.
Augment: An explosion follows the Death Ray's wake, dealing magic damage.
Chaos Storm (ViktorR)
Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies. Viktor can redirect the singularity.
Augment: The Chaos Storm moves 25% faster.
|HP:||530 (+90 per level)|
|MP:||405 (+25 per level)|
|Armor:||23 (+4 per level)|
|Magic Resist:||30 (+0.5 per level)|
|HP Regen:||8 (+0.65 per level)|
|MP Regen:||8 (+0.8 per level)|
|Critical Strike:||0 (+0 per level)|
|Attack Damage:||53 (+53 per level)|
|Attack Speed:||0.658 (+2.11 per level)|
Be aware of how many augments Viktor has upgraded by looking at the color of the light on his staff (purple, yellow, blue, red).
Be careful about how close you let Viktor get to you. Viktor's control of the battlefield increases with his proximity to his opponent.