Diana Counters

Diana counters

Diana

Scorn of the Moon

Fighter Mage

Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.

Moonsilver Blade (DianaP)

Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains attack speed for her next 3 attacks.

Crescent Strike (DianaQ)

Unleashes a bolt of lunar energy in an arc dealing magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

Pale Cascade (DianaW)

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.

Lunar Rush (DianaE)

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.

Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

Moonfall (DianaR)

Diana reveals and draws in all nearby enemies and slows them.

If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

HP: 594 (+95 per level)
MP: 420 (+25 per level)
MS: 345
Armor: 31 (+3.6 per level)
Magic Resist: 32.1 (+1.25 per level)
Attack Range: 150
HP Regen: 7.5 (+0.85 per level)
MP Regen: 8 (+0.8 per level)
Critical Strike: 0 (+0 per level)
Attack Damage: 57.04 (+57.04 per level)
Attack Speed: 0.625 (+2.25 per level)

Diana Counter Tips

Dodge Crescent Strike, or move to safety if you are affected by Moonlight.

Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.

Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.

Diana Counter Picks