the Emperor of the SandsMage Marksman
Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.
Shurima's Legacy (AzirP)
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
Conquering Sands (AzirQ)
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.
Shifting Sands (AzirE)
Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
Emperor's Divide (AzirR)
Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
|HP:||552 (+92 per level)|
|MP:||438 (+21 per level)|
|Armor:||19.04 (+3 per level)|
|Magic Resist:||30 (+0.5 per level)|
|HP Regen:||7 (+0.75 per level)|
|MP Regen:||8 (+0.8 per level)|
|Critical Strike:||0 (+0 per level)|
|Attack Damage:||52 (+52 per level)|
|Attack Speed:||0.625 (+3 per level)|
Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
Try to think of Sand Soldiers as fire. Don't stand in the fire.