the Swift ScoutMarksman Assassin
Undeterred by even the most dangerous and threatening of obstacles, Teemo scouts the world with boundless enthusiasm and a cheerful spirit. A yordle with an unwavering sense of morality, he takes pride in following the Bandle Scout's Code, sometimes with such eagerness that he is unaware of the broader consequences of his actions. Though some say the existence of the Scouts is questionable, one thing is for certain: Teemo's conviction is nothing to be trifled with.
Guerrilla Warfare (TeemoP)
If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for 3 seconds.
Blinding Dart (TeemoQ)
Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
Move Quick (TeemoW)
Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Movement Speed that isn't stopped by being struck for a short time.
Toxic Shot (TeemoE)
Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.
Noxious Trap (TeemoR)
Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.
|HP:||528 (+90 per level)|
|MP:||334 (+20 per level)|
|Armor:||24.3 (+3.75 per level)|
|Magic Resist:||30 (+0.5 per level)|
|HP Regen:||5.5 (+0.65 per level)|
|MP Regen:||9.6 (+0.45 per level)|
|Critical Strike:||0 (+0 per level)|
|Attack Damage:||54 (+54 per level)|
|Attack Speed:||0.69 (+3.38 per level)|
It can be valuable to use Oracle's Lens(Trinket) to destroy mushrooms around key locations.
Teemo's Toxic Shot punishes players who get hit and back out, so stay at a safe range until you're ready to commit.